

This is desireable because it provides the most even spread of wave types (each having 4, with the exception of the big zed waves which are rarer naturally). With all these suggested probabilities, in an average 100 waves, you are likely to see 35 normal waves, 4 of each trash zed wave, 2 of each big zed wave, and 4-5 of each weekly wave. I was thinking this seems like a perfect distribution for the zed waves.ĥ% fp, 5% scrake, 10% husk, 10% bloat, 10% siren, 10% stalker, 10% slasher, 10% gorefast, 10% alpha clot, 10% crawler, 10% cyst

Currently the cyst waves take up too much space, not leaving enough chance to see other zeds regularly. Make crawler, gorefast, alpha clot, stalker, slasher waves much more common. (each of the 6 weekly waves have equal 16.6% chance of being chosen). This means weekly waves won't appear so dominant as they are now, and it gives the 1 zed type only waves more breathing space to diversify the types of zeds you get. Change the wave type spread to 25% weekly waves, 35% normal waves, 40% 1 zed type waves. Endless feels too weekly heavy at the moment often getting 2-3 weekly waves in a row becomes monotonous and tedious. I'm looking to spread the difficulty and reduce monotony. So youre team may be be skilled enough to make it to wave 80, but if you get a boom wave on wave 50 its gg. More often than not, your team dies because of rng, rather than being tested to your limit, evident by most of my wipes, being from boom, poundemium, scrake or up up and decay waves.

One wave is super easy, the next is super hard. The underlying issue is everything is too inconsistent.
